Glossary

Air - What it is called when riders clear jumps or obstacles.
Bank Ramp - Any sloped area under 90 degrees.
Boardslide/railslide - To slide on an obstacle or lip with the contact point being the underside of the board.
Coping - A rounded lip at the top of a ramp or obstacle, providing a grindable edge.
Drop-in - To enter the ramp or obstacle from the top.
Fakie - Riding backwards.
Grind - To ride on an object like a ledge or handrail with just the trucks making contact.
Grinding Rails - What riders slide and grind on, looks like a handrail.
Half Pipe - A type of ramp that is shaped like a U and used for vertical skating.
Launch Ramp - A ramp used to give the skater some air to perform a trick.
Manual - Same as a wheelie - travel on board while balancing on 2 rear wheels.
Ollie - A no handed jump performed by tapping the back of the board on the ground or ramp surface. Basis for most tricks.
Quarter Pipe - A half pipe with one wall.
Spine Ramp - Two ramps placed back to back with no platform at point of connection; forms an upside down "V" shape.
Tailgrab - Grab rear of skateboard with rear hand.
Transition - The curved part of the obstacle between 0 and 90 degrees.
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